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ragna | WB | PvP | equip | ignition | SW

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Saturn's chinese guide (reddit post)


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  • endless 4*:
    • bast light/supp
    • persephone dark/debuff
    • mayahuel water/supp
    • hercules light/def
    • calchas light/att
    • pietas dark/att
    • agamemnon wood/debuff


Slot Scope Notes Members
Slot Scope Notes Members
1 Ragna:Break DoT vedi sezione
2 Story exp, C2/2-4 C.Bathory, 2LvlUp*4
" NW/Dungeon LvlUp/Enh exp "
3 NW/Dungeon Gold exp Maat, Thisbe, Dana, Eve, G.Hildr
" NW/Dungeon Evol exp "
4 NW/Re:Birth Lab exp, L5+3 EveS, ThisbeS, DanaS, 1NeptuneTSS, PomonaS
5 NW/Dungeon Narr exp C.Bathory, Boost, Boost, Maat, Ophois
6 Ragna:Burst #2 variant
7 HoR list for quick uncap
8-10 NW/Devil Rumble-PVP exp vedi sezione
- NW/Underground exp Maat, Neptune, Dana, Myra, G.Hildr


Ragna Break (1 coin = 10 gold)

x x x x x
G.Hildr SemeleTS 3C.Neamhain 2SallosTTTTS 1R.WodanSTTTT
G.Hildr SemeleTS 2L.Mona 3LupinSTT 1R.Wodan
G.Hildr Da.Saturn 3LupinSTT 2L.Mona 1SemeleTS
1SemeleTS G.Hildr 3LupinSTT 2Thisbe Neptune
1Ophois ElizabethT 3N.MonaST Pomona 2Pantheon
R.Frej C.Neamhain Neptune N.Mona L.Mona
Charlotte Mafdet Chang'e Maat Dana/N.Mona
x x x x x
M.ArtemisT 2Tiwaz Semele 1Deutsha 3LupinSTT
1TiwazSTT Ophois Neptune 3LupinSTT 2N.MonaTS
3M.ArtemisT Pantheon 2Thisbe Pomona 1N.MonaST
x x x x x
PepitaTSS 3S.YunaTST 2Fa.SytryST 1C.Elysion Anemone
PepitaTSS 2Scrouge Fa.SytryST 3S.YunaTST 1C.Elysion
PepitaTSS 2Fa.SytryST R.Aurora 1C.Elysion 3S.YunaTST
PepitaTSS 1Fa.SytryST N.MonaSTT 2GrillaS 3S.YunaTST
DaphnisS 1Fa.SytryST 2R.AuroraS 3LupinSTT NeptuneS
2S.DaviS ThanatosSTTTT 1N.MonaS 3LeoS PantheonS
1B.LisaS NeptuneS 2N.MonaS NicoleT PantheonS
x x x x x
C.BathoryTSS AnemoneSTTTT 1TheresaSTT 2PS.Neptune 3LupinSTT
C.BathoryTSS Failnaught 2AnemoneSTT 1TheresaSTT 3KrsnikSTT
2C.Leda C.BathoryTSS 3LupinSTTT Failnaught 1T.RusalkaSTT
C.BathoryT 2NeptuneST 3N.MonaST 1ThisbeTS L&H.DaviT
x x x x x
1M.ArhatTSS 2TE.Nirrti LupinSTT 3LeoSTT J.Mafdet
2TE.NirrtiST Eve 1N.MonaST LupinSTT 3LeoST
Eve 2S.Davi 1N.MonaSTTT 3Leo Pantheon
Neptune Chang'e Maat Eve N.Mona
Pantheon Neptune Chang'e N.Mona Eve

World Boss Teams (use 1x speed)

x x x x x
DM.Werewolf LupinSTTT L.Maat Navi N.MonaSTT
Fa.SytrySTTTT Bathory Mercury A.Davi Luin
MilliaSTTTT S.JacheongbiSTT Bradamante Ramlethal 3D.Saturn
B.Aria S.Hildr O.Titania 1WB.OphoisTS 2C.Neamhain
x x x x x
L.Bathory DM.Werewolf Navi 2Mercury ThisbeST
S.Sytry N.MonaSTT 1Fa.SytryST 3RosannaST LupinSTTT
PepitaTSS Daphnis Hel E.NicoleT LokiTSS
T.RusalkaSTTTT F.Luin Grilla Pan Bradamante
x x x x x
DM.Werewolf Sw.Sytry Lo.Maat ArhatTSS LupinSTTT
2Theophano LeoSTT 3Giltine SS.Davi 1Mercury
FoJ.Mafdet F.Eve Ramlethal MilliaST A.Davi
Pan Navi F.Luin Bathory Fa.SytrySTTTT
x x x x x
DM.Werewolf Sw.Sytry Lo.Maat ArhatTSS LupinSTTT
2Theophano LeoSTT 3Giltine SS.Davi 1Mercury
FoJ.Mafdet F.Eve Ramlethal MilliaST A.Davi
Pan Navi F.Luin Bathory Fa.SytrySTTTT
x x x x x
Bathory T.RusalkaSTTTT 2Fa.SytrySTTTT Neptune Mercury
LupinSTTTT Navi DM.Werewolf Failnaught Sw.Sytry
C.BathorySSSSS Tiamat L.Leda_TSSSS 3Erebus Pan
Bradamante TiwazT Anemone TheresaSTTTT 1SamaelSTTTT

PvP Teams


Team Note
Team Note
Ophois, Thisbe, Athena, G.Hildr, C.Bathory 3xATK, Speed Up, DEF
Eve, Isolde, Thisbe, F.Sytry, Ophois Speed Up+Down, 2xATK, DPS
Eve, Isolde, Thisbe, F.Sytry, Pan Speed Up+2xDown, DPS
Eve, Isolde, Thisbe, F.Sytry, L.Bathory Speed Up+2xDown, 2xDPS
Eve, S.Chang'e, Thisbe, Limos, Nirrti 2xSpeed Up, Confuse Atk/Def, DPS

Endless duel

  • google doc
    • must: davi, mona
    • 4hit tap: mech commander
    • 3hit tap: serket, goga, guardian legend, hot boxer, emerald rune
    • good+ignite: hecate, euros, poms, baphomet, green gron
    • good: bremen, cynthia, morgana, angel lot, blue girl, ptah
  • frontier
  • unlimited
  • img 3-4*
  • tips thread @moot

    The most efficient strategy for Endless is invest in 15 3* units, make them +6, and use them in your 4* lineup as well. 4* units will be the last units to be invested in, as it is quite expensive compared to 3* ignition.

    For compositions, you will see 3 Taunts, 3 Speed units, 3 units that heal, and a minimum of 3 attackers. This is already 12 units, and the last 3 units are usually a mix of debuffers/attackers. You will find what these units are simply by looking at the Popular Childs menu. Since 3* units are fairly limited, you will see 15 units immediately.

    Arguably, it’s not even worth it to invest in 3* ignition, but since Endless is a weekly reward, and let’s say you end up being in 2%, that’s 3k crystals every week, and in a year you would’ve accumulated 150k crystals. Considering Endless Duel is entirely dependent on RELATIVE performance, it is a game mode to see how well you can maximize your resource output.

Duel en garde tips

If you can win 9 or more times, buy tickets for sure.
7 and 8 wins are less rewarding but still worth it.
6 wins can be debated either way.
5 or fewer is a no.

At 9+ wins, you break even on the cost of the core materials and essentially get a free, improved 6% banner pull with an upside of a lot of onyx. At 7 and 8 wins, you don't make back the cost of the core materials, but I feel the 5* chance and onyx value make up for it.

Supporter & Debuffer Skill Effects Chart List

Equipment enhance system (post1, post2, g-sheet, images)

probability 0.2 1% 5% 26.8% 37% 30%
transfer cost in stones 50 25 10 3 2 1


  • High Priority

    • 2nd Slot Armor (Reduce Damage by X of STAT)
    • 2nd Slot Weapon (Add X of STAT to Damage OR add X% Damage)
    • 2nd Slot Accessory (Both S options are great)
  • Medium Priority

    • 3rd Slot Armor (Recover X Damage as HP, Ignore DEF Offset)
    • 3rd Slot Weapon (Add Ignore Def)


  1. increase stats
    • S = bump HP/Atk/all
    • A = add %Atk>Hp, %Hp>Atk, bump Crt
    • B-E = add %X>Y
  2. increase damage (PVE: add %>Damage, PVP: S-rank or attacking tap/slide add %X>Damage)
    • S = attacking add %>Damage OR add %X>Damage
    • A-E = attacking add %>Damage OR add %Hp-Atk-Def-Agl-Crt>Damage
  3. recover Hp OR increase damage (PVE: ignore Def, PVP: ignore Def, recover %Dmg>Hp if needed)
    • S = attacking ignore Def offset OR attacking/defeat recover %Dmg>Hp/%MaxHp>Hp
    • A/C = attacking: ignore Def offset OR recover %Dmg>Hp
    • B/D = attacking ignore Def offset OR defeat recover %MaxHp>Hp


  1. increase stats
    • S = bump HP/Def/all
    • A = add %Atk>Hp, %Hp>Def, bump Agl
    • B-E = add %X>Y
  2. reduce damage (PVP: additionally reduce Damage)
    • S = reduce any attack % OR by %X
    • A = reduce tap/slide/drive % OR by %Hp
    • B = reduce tap/slide/drive % OR by %Atk
    • C-E = reduce tap/slide/drive % by %chance OR by %Def/Agl/Crt
  3. recover Hp OR ignore Def offset (PVP: offset>recover)
    • S = recover % OR % by %chance OR ignore DEF offset
    • A-E = recover % by %chance OR ignore DEF offset


  1. increase stats
    • S = bump HP/Atk/Def/all
    • A = bump Crt/Agl OR add %Atk>Hp/Def, %Hp>Atk/Def
    • B-E = add %X>Y
  2. increase buff/debuff/heal (PVP: S/E rank or aim for a specific bump)
    • S = bump debuff EVA/ACC %
    • A = bump Confuse/Sleep EVA/ACC %
    • B = bump Silence/Stun EVA/ACC %
    • C = bump Freeze/Petrify EVA/ACC %
    • D = bump Blind/DeathHeal EVA/ACC %
    • E = bump RecoveryBlock EVA/ACC % OR bump Heal/Regen %
  3. increase skill/drive gauge (PVP: When hit by a Tap Skill)
    • S = attacking/attacked/defeat bump/reduce skill/drive gauge % by %chance
    • A/C = attacked/defeat bump drive gauge % by %chance
    • B/D/E = attacking/attacked reduce/bump skill gauge % by %chance

Ignition Cores guide, xls

legend: already ignited, 3x2 atk

ignition units suggestions must ignite, best child for core type:

element units hitsXunits Useful
element units hitsXunits Useful
water FoJ.Mafdet 3x2, Eve 2x3, Air 2x3 Thisbe, Isolde
wood Daphnis 3x2, Pepita 2x3, Ayane 2x3 Fl.Sytry x3, Pan x3
fire C.Bathory 3x2, S.Tiamat 2x3, Sw.Leda 2x3
light G.Hildr 3x2, O.Titania 2x3, D.P.Lassi 2x3 Athena, Moa
dark Khepri 3x2, Ophois 2x3, R.Kubaba 2x3, LP.Eve 2x3

Where to allocate the cores:

  • quick guide A:

    • ATK is generally useful
    • CRT is useful for WB/ragna
    • AGL affects weak point dmg => is more useful for the character in ragna that hits during fever time
    • CRT/AGL are nerfed in PVP
    • HP is coveted for non-attackers in PVP, works well alongside DEF
  • quick guide B:

    Attacker Debuffer Supporter Defender Healer
    Attacker Debuffer Supporter Defender Healer
    * ATK / CRT / DEF DEF / HP / ATK DEF / HP / HP DEF / HP / HP DEF / HP / HP

    stat = not essential but great to have

  • quick guide C, the best ones are (per type):

    • ATK CRT CRT - god core for PVE % Slider (Pepita must-have)
    • DEF ATK ATK - god core for Endless Duel (Attacker)
    • AGL ATK ATK - god core for normal 6-sliders
    • CRT ATK ATK - god core for normal 6-sliders (Rank 2 for % Sliders)
  • amp stats details

Amp On Notes
Amp On Notes
ATK attackers for sliders then tappers, also boosts Heal
AGL attackers for Ragna and WB, boosts weak point DMG and debuff ACC
CRT attackers for WB and PvP, boosts CRT DMG (great for fever+focus, eg. B.Hildr) and Heal
DEF, HP supporters, defenders for PvP
  • debuffers often hit two or three times and can generally benefit from amplified ATK/AGL/CRT more than supporters, defenders, and healers.
  • sometimes partial ignition is enough to greatly improve a child's skills (eg. 5 cores to L.Werewolf changes her defense down debuffs from flat amount to a percentage)

Really good cores:

Amp Sub
Amp Sub
ATK HP2, DEF2, DEF+HP (debuffer)
DEF ATK2 (attacker), HP2 (tank/supporter/healer), HP+DEF
CRT misc

Raid Stats

  • Your Attacker at the very least should have AMP ATK and AMP CRT. The third slot is optimally another AMP ATK or AMP AGL. Pair with Pantheon or Melpomene, Newbie Mona for Aid boosts, followed by raid specific Childs.
  • Forgot healing, you won't be needing it. Focus on DPS; doesn't matter whether you have 90% HP or 1% HP left, a one-shot is a one-shot. If you have Light Neptune, then you got both bases covered.

WB Stats

  • Focus on Igniting 2 Attackers per element to launch your DPS. Focus on 6-hit sliders before moving onto 4-hit tappers
    • Fire: Myra, Courtesan Bathory, Sole Sword Tiamat
    • Water: Eve, Mafdet, Thanatos
    • Wood: Ayane, Daphnis, Pepita, Mech Commander
    • Light: Gunslinger Hildr, Overtaker Tiania
    • Dark: Ophois, Khepri
  • Ignite Shrine Werewolf and Sweet Sytry (Light) to Level 5. Their debuff and buff, respectively, go from a flat number to percentage.
  • Ignite 4* Calchas to level 5 Ignition to get another Dancing Blade. it stacks with Lady Bathory's Slide as well as Sunbeach Mona's Drive.

PVP Stats

  • Courtesan Bathory is queen. Slide targets other attackers to nuke offensive teams, free bonuses without conditions, and a tap that boosts attack. Definitely a priority to Ignite. Recommend AMP DEF / AMP ATK / AMP ATK or AMP CRT (depending on Pantheon/Melpomene).
  • A personal favorite of mine is Ignited Cube Moa (Light). Drive improves to hit 3 targets, Slide now has a 80% chance to reset skill gauges on top of petrifying for 3 hits instead of 2. A minor improvement at first sight, but can hugely delay the actions of the opposing team.
  • Typical Cores should have AMP DEF and AMP ATK at the least. Attackers should have another AMP ATK or AMP CRT if Pantheon is on your squad. Every other unit could use more AMP DEF.
  • It's difficult to Ignite specifically for PVP without getting in the way of other content. Unless you want to create another unit entirely to support that, it's a weighing decision dependent on how active you are in the top 100 of PVP. Collecting your 50 wins and cashing in free crystals and coins? Don't bother being fancy with AMP DEF cores. Want to consistently cash in a top 25 performance on a weekly level? Go ham.

Debuff/Evade reference

Due to the way debuff evasion works it actually can make a small amount of difference. Below is the calculation copied from the discord.

The gist of it is that a 6 star level 35+ unit has better accuracy than a 5 star level 50 unit. A 6 star level 60 unit will have 5% better accuracy in total.

Debuff hit-rate calculation: Final ACC - Final EVA = % chance to apply debuff

  • Final ACC calculation:

    • Base ACC: 100% (if no % is specified in the skill)
    • ++ any ACC buffs (Slot 2 option, Kubaba tap etc)
    • -- any ACC debuffs (Altered Davi slide etc)
    • == Final ACC
  • Final EVA calculation:

    • Base EVA : 10%
    • ++ any EVA buffs (Slot 2 option, various defender/healer skills, raidboss leader skill)
    • -- any EVA debuffs (various debuffer skills)
    • +- 3% per difference in evolution stars (gain EVA if target is higher star than debuffer, lose EVA if lower)
    • +- 0.2% per level difference (gain EVA if target is higher-leveled than debuffer, lose EVA if lower)
    • +- 10% weakpoint bonus (gain EVA if target strong against debuffer element, lose EVA if weak. Light vs Dark cancels this bonus out)
    • == Final EVA


Soul Carta

  • eve: angelic smile
  • bathory: SOW
  • chang'e e neptune: showtime
  • dana: anniversary

Stacking of De/Buffs (post)

  • De/Buffs with different icons will always stack.
  • DE/Buffs with the same icon will override each other.
    The conditions are as follows:
    1. Buffs/debuffs from Drive Skills are considered to be in the highest tier, follow by Slide Skills, and lastly Tap Skills in the lowest tier.
    2. Higher tier buffs/debuffs will always override those from lower tiers. Lower tier buffs/debuffs will never override those from higher tiers and will simply be discarded.
    3. If the newly applied buffs/debuffs are in the same tier as the existing ones, the new one will always replace the old one regardless of whether the new one is stronger than the old one or not.
    4. Some exceptions are Regen buff and DoT debuffs (except Poison) which will stack.
  • Leader Buff lasts the entire fight even if the leader is KO'ed, and will never be overridden. If a new buff/debuff with the same effect as the leader buff is applied, the effects will stack.


Best level to farm

  • 1-4.2 1* fire material, ragna tickets.
  • 4-6.4: 2* childs, 2* fire material.

See also: gachazone.com, farm tables.

Crystal farming with Exploration -- post

Type Exp Crystals Hours C/h Notes
Type Exp Crystals Hours C/h Notes
2* 1950 500 19 26 (12hr + 6hr + 1hr)
3* 7500 750 72 19 (12hr + 6hr + 1hr + 1hr)*3 + (12h)

HOR stats

Fill mileage gauge with failed attempts: 29x10% + 1x12.5% = 363 blood gems.

In my experience it's best to use 14x4* every time for a ~30% chance.

Best leveling areas (exp/stamina ratio)

Farm 5* fodder from 4*: evolve 4x non fire 4* along 1x 6* attacker via 30 battles (750 stamina) in hot time @ lvl 3-2-IV.8 on auto.

Alternatively to lvlup 4*: lvlup 3* on hot time to farm crystals and gold (see stats).

level nrm% st exp hard%
level nrm% st exp hard%
4-6 8.4 9 76 9.2
5-1 8.0 10 80 9.5
5-8 9.0 11 99 10.6
6-1 9.3 12 112 11.0
6-8 10.3 13 134 12
1-4 14.04 25 351
2-4 15.88 25 397
4-4 18.08 25 452
2-IV 20.8 25 520

EVE adventure

What gear did you prioritize? How was your strategy?

def > atk > hp

also make sure you get at least a few rolls of agl, otherwise you'll be missing a ton towards the end

but most importantly, as long as you get enough def, everything becomes a cakewalk until maybe the final boss if you get unlucky with your rolls and don't feel like resetting

also, i found this guide a while back. there's a tab for eve's adventure or whatever it's called that shows you the weapon combinations, so you can patch up whichever stats you're lacking by prioritizing def or agl weapons like the spear or sword for example

top-tier equipment

  • WEAPON: quintessential flask, passionate mic, bari's folding fan
  • ARMOR: alchemist's gloves, enamel's suit, bari's shawl
  • ACCESSORY: alchemy kit, hi-res headphones, bari's talisman of solace

Ragna Light Slime reflect counter

  • Use PepitaTS (Counter attack)
  • If Pepita still dying, add AuroraS / Wood VenusT (Ignore Reflect)
  • S.HildrTS works too (Ranged Attack)
  • So is LassiTS (Ignore Reflect)
  • Or use Siren +6 (old method)